AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in the Netherlands Q4 2021
Discover the performance of the top 5 slime games on the Android platform in the Netherlands during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top slime games on the Android platform in the Netherlands exhibited varied performance in terms of downloads, revenue, and active users. Below is a detailed analysis of the top 5 slime games based on data from Sensor Tower.
Goo: ASMR Slime Simulator from EXOMIND showed a fluctuating but overall declining trend in weekly revenue, starting at $54 and ending the quarter at $25. Weekly active users also saw a downward trend, dropping from 383 to 140 over the quarter.
Super Slime Simulator: DIY Art by Dramaton experienced a modest revenue performance, peaking at $18 in multiple weeks. Weekly downloads started strong at around 2.5K and saw a slight decline towards the end of the quarter, finishing at 2K. The app maintained a steady number of weekly active users, fluctuating around 14K to 16K.
Fluid - Trippy Stress Reliever from DoGreat Technologies had minimal revenue, peaking at $15 in the week of October 4. The app experienced very low download numbers, with only a few downloads throughout the quarter.
Virtual Slime by Cider Software LLC had a varied revenue stream, peaking at $18 in the week of October 11. Weekly downloads were minimal, peaking at 33 in the same week. Active users saw a slight increase initially but ended the quarter with a decrease from 53 to 39.
Finally, Slime Games for Teens by Kids Food Games Inc. had a minor revenue peak of $5 in mid-November. Weekly downloads remained relatively stable, fluctuating between 92 and 194. Active users saw a gradual increase, starting at 353 and peaking at 459 in the week of November 22.
For more detailed insights and data, visit Sensor Tower.